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AMD finds problems in its Radeon RX 6000 at high FPS

In today’s PC gaming world, there are two ways to use the power of a GPU. The first is based on achieving the best possible visual fidelity through higher resolution and a greater number of graphic effects. The other is based on sacrificing detail to achieve speed or frame rate, which is crucial in competitive games like eSports.

The AMD RX 6000 with problems at high FPS

Apparently the AMD RX 6000 has trouble maintaining a high frame rate per second in some games. Complaints have appeared in the AMD forum community, where a user under the pseudonym bl4d3runn3r has written a post commenting on how his PowerColor 6900XT GPU based on AMD’s own reference model has unstable behavior in certain games.

  • In COD Warzone states that the GPU only used between 70 and 75%, which leads to the clock speed below 2 GHz. The frame rate has lowered between 140 and 90, with peaks of 7 ms per frame at 35 ms. The same problem occurs in COD Black Ops Cold War
  • In DayZ the GPU load level is very low, the clock speed fluctuates between 1.6 GHZ and 2.1 GHz. The frame rate oscillates between 60 and 140 FPS.
  • In Rise of the Tomb Raider, on the other hand, the GPU load is 99%, with the GPU at 2.3 GHz. The frame rate is stable with some FPS approaching 35ms in duration every 15 seconds.
  • In Rocket League from time to time there is a frame that lasts 35 ms.
  • In GTA V the same problem occurs as Rise of the Tomb Raider and Rocket League.

The issues are not unique to this user, others have spoken of similar issues with Doom Eternal, Microsoft Flight Simulator 2020, and Counter Strike: Global Offensive, War Thunder, and Fortnite.

What is the origin of these problems?

RX 6000 high FPS problems

Considering that some of the mentioned games are among the most played by users, all this is a huge blow to the image of AMD in the world of PC video games.

A quick observation indicates two different problems. The first is the fact that every so often there is a frame that lasts 35 ms, which seems to be a problem regardless of the type of game, so it can be fixed in a future AMD Adrenalin driver. The second problem is related to the low workload, which causes the GPU to cut its clock speed automatically and lower the frame rate below what it is capable of.

The solution to the problem? It can come from the hand of AMD and that it deactivates the function that makes the FPS vary according to the workload of the GPU command processor or of the developers themselves. We opted for practical reasons for the first option.