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AMD FidelityFX SR, could it be a closed standard without DirectML?

There are many questions, many unknowns that will be revealed little by little, but today the reality is that information comes with a drop and every day that passes AMD loses customers to its rival due to DLSS, which is now a rival to watch out for and an incentive to buy a greens card. The latest leaking about AMD’s option is that FidelityFX is closer than it sounds and that it could come as a little surprise and a little twist to AMD’s policies.

AMD FidelityFX SR and Radeon Boost – so close we can almost enjoy them

We can’t forget Radeon Boost of course, but the reality is that, as a technology, FidelityFX SR is much more interesting. According ProhardverAMD plans to introduce both techniques in a major driver update sometime this spring, so we could be talking about a release before March.

As we know, Radeon Boost is not focused on AI, but on increasing FPS by dynamically changing the resolution during faster games, which increases performance and boosts FPS, similar to what consoles currently do for fool the user without him noticing visual loss in the game.

The problem is that these dynamic resolution changes cause, as a general rule, that there are inconsistencies in the game, that is, a more varied frametime, which clouds the gaming experience if the game or the driver are not very well optimized. The new Radeon Boost would come to correct this, offering higher image quality in the fastest parts of the screen and not to each frame in full as before.

But what about FidelityFX SR? Well, as a good technology to be implemented, it implies many doubts. At first it was believed that AMD and Microsoft would work together to implement it as part of DirectML, which would leave an open standard for Windows and DX12.

Own technology and not an open standard?

FidelityFX-Super-Resolution

But the latest statements have made the wind change at AMD, as AMD revealed that FFSR would be released within the original FidelityFX package, along with the rest of complementary technologies. What does this mean? A paradigm shift and solo competition against NVIDIA, as if it does not stick to DirectML it means that it will push its own standard or implementation with game developers and not with Microsoft, which is precisely what AMD’s leaked slide suggests. .

Until now, AMD has always had a reputation for implementing open standards for the industry, such as FreeSync, which even being the company’s work and based on VESA Adaptive Sync, is licensed royalty-free. Will it finally be FidelityFX SR a closed and proprietary technology like DLSS from NVIDIA?